Development Changelog v0.1.0
Development Changelog v0.1.0 Core Systems Implemented Player Movement • Directional sprite-based courier with smooth camera tracking and world boundary constraints
Timeline System • Three fully distinct environments (Present/Ancient/Future) with unique color schemes and thematic spawn points
Dynamic Portal Network • Configurable temporal rift system with adjustable spawn rates, durations, and portal limits
Smart Spawning • Random player placement system prevents portal camping with 10 spawn points per timeline
Navigation Compass • Directional arrow system with color-coded destinations and timer/distance indicators
Anti-Clustering Logic • Portal placement algorithms ensure proper spacing and balanced distribution
Inventory Framework (broken again) • Basic item management system with toggle interface
Debug Interface • Real time position tracking, portal timers, and system status monitoring
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